by A Kirsch
Abstract:
This report presents a user study, in which we compare the behaviour for setting and clearing the table in reality and in a simulated, computer-game-like environment. The aim was to examine the potential of using a computer-game-like simulation for user studies on cognition, in particular for robot-centred studies on human-robot interaction, but also other areas such as studies about context-specific and context-independent behaviour. A simulation allows the creation of a large number of environments at low cost and enables comparisons of behaviour in reality and simulation. In the present pilot study we have considered three points of interest: 1) the differences in user skills with the used simulation, 2) comparison of human behaviour in simulation and reality performing everyday activities, and 3) comparison of behaviour in different simulated environments.
Reference:
Be a Robot — A Study on Everyday Activities Performed in Real and Virtual Worlds (A Kirsch), Technical report, Technische Universität München, 2010.
Bibtex Entry:
@techreport{kirsch_be_2010,
author = {A Kirsch},
title = {Be a Robot — A Study on Everyday Activities Performed in Real and
Virtual Worlds},
institution = {Technische Universität München},
year = {2010},
number = {{TUM-I1006}},
abstract = {This report presents a user study, in which we compare the behaviour
for setting and clearing the table in reality and in a simulated,
computer-game-like environment. The aim was to examine the potential
of using a computer-game-like simulation for user studies on cognition,
in particular for robot-centred studies on human-robot interaction,
but also other areas such as studies about context-specific and context-independent
behaviour. A simulation allows the creation of a large number of
environments at low cost and enables comparisons of behaviour in
reality and simulation. In the present pilot study we have considered
three points of interest: 1) the differences in user skills with
the used simulation, 2) comparison of human behaviour in simulation
and reality performing everyday activities, and 3) comparison of
behaviour in different simulated environments.},
}