Computerized Real-Time Analysis of Football Games (bibtex)
by M Beetz, B Kirchlechner and M Lames
Abstract:
The research reported in this article is part of an ambitious, mid-term project that studies the automated analysis of football games. The input for game analysis is position data provided by tiny microwave senders that are placed into the ball and the shin guards of football players. The main objectives of the project are (1) the investigation of novel computational mechanisms that enable computer systems to recognize intentional activities based on position data, (2) the development of an integrated software system to automate game interpretation and analysis, and (3) the demonstration of the impact of automatic game analysis on sport science, football coaching, and sports entertainment. The results are to be showcased in the form of an intelligent information system for the matches at the Football World Championship 2006 in Germany.
Reference:
Computerized Real-Time Analysis of Football Games (M Beetz, B Kirchlechner and M Lames), In IEEE Pervasive Computing, volume 4, 2005. 
Bibtex Entry:
@article{beetz_computerized_2005,
 author = {M Beetz and B Kirchlechner and M Lames},
 title = {Computerized Real-Time Analysis of Football Games},
 journal = {{IEEE} Pervasive Computing},
 year = {2005},
 volume = {4},
 pages = {33--39},
 number = {3},
 abstract = {The research reported in this article is part of an ambitious, mid-term
	project that studies the automated analysis of football games. The
	input for game analysis is position data provided by tiny microwave
	senders that are placed into the ball and the shin guards of football
	players. The main objectives of the project are (1) the investigation
	of novel computational mechanisms that enable computer systems to
	recognize intentional activities based on position data, (2) the
	development of an integrated software system to automate game interpretation
	and analysis, and (3) the demonstration of the impact of automatic
	game analysis on sport science, football coaching, and sports entertainment.
	The results are to be showcased in the form of an intelligent information
	system for the matches at the Football World Championship 2006 in
	Germany.},
 keywords = {soccer},
}
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Computerized Real-Time Analysis of Football Games (bibtex)
Computerized Real-Time Analysis of Football Games (bibtex)
by M Beetz, B Kirchlechner and M Lames
Abstract:
The research reported in this article is part of an ambitious, mid-term project that studies the automated analysis of football games. The input for game analysis is position data provided by tiny microwave senders that are placed into the ball and the shin guards of football players. The main objectives of the project are (1) the investigation of novel computational mechanisms that enable computer systems to recognize intentional activities based on position data, (2) the development of an integrated software system to automate game interpretation and analysis, and (3) the demonstration of the impact of automatic game analysis on sport science, football coaching, and sports entertainment. The results are to be showcased in the form of an intelligent information system for the matches at the Football World Championship 2006 in Germany.
Reference:
Computerized Real-Time Analysis of Football Games (M Beetz, B Kirchlechner and M Lames), In IEEE Pervasive Computing, volume 4, 2005. 
Bibtex Entry:
@article{beetz_computerized_2005,
 author = {M Beetz and B Kirchlechner and M Lames},
 title = {Computerized Real-Time Analysis of Football Games},
 journal = {{IEEE} Pervasive Computing},
 year = {2005},
 volume = {4},
 pages = {33--39},
 number = {3},
 abstract = {The research reported in this article is part of an ambitious, mid-term
	project that studies the automated analysis of football games. The
	input for game analysis is position data provided by tiny microwave
	senders that are placed into the ball and the shin guards of football
	players. The main objectives of the project are (1) the investigation
	of novel computational mechanisms that enable computer systems to
	recognize intentional activities based on position data, (2) the
	development of an integrated software system to automate game interpretation
	and analysis, and (3) the demonstration of the impact of automatic
	game analysis on sport science, football coaching, and sports entertainment.
	The results are to be showcased in the form of an intelligent information
	system for the matches at the Football World Championship 2006 in
	Germany.},
 keywords = {soccer},
}
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